Fullstack Game Developer @ Moonlabs Studios
Helped create Dobro Goranku from the start, alongside the game designer and the CEO. After about a year validating the concept, we assembled a team to structure the development. I worked across the Godot/GDScript client and the Go backend, plus internal tools and the technical planning of features — in practice, a fullstack role with technical leadership responsibilities.
- Helped create Dobro Goranku from concept, together with the game designer and the CEO.
- Worked across the client (Godot/GDScript) and the backend (Go with PostgreSQL).
- Took part in the architecture, feature planning and technical decisions of the project.
- Built internal tools in Svelte and integrations with Keycloak, Google Cloud and AWS S3.
- Grew quickly in game development, shipping in short MVP cycles.
