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PabloBanker

Backend Developer

Fullstack software engineer focused on backend systems, game development and modern interfaces. I build products with Go, Svelte, Godot and PostgreSQL, connecting architecture, user experience and clean implementation from end to end.

Pablo Banker
// About

I build software by tying together product, backend and experience.

I started early — at 15, studying programming intensively to pass a Go backend test at Klever. I made it, and that first professional role was where I locked in the fundamentals: code, databases and the routine of building real services.

Right after, I joined Moonlabs Studios to help create Dobro Goranku from scratch, alongside the game designer and the CEO. We spent about a year planning, testing and validating ideas before assembling a team to structure the development. I led work on the Godot/GDScript client and the Go backend, and took part in the architecture and technical decisions — in practice, a fullstack role with technical leadership responsibilities.

Today, at 18, I carry everything that path taught me: backend, frontend, game development, product, architecture, cloud, authentication, databases and MVPs. I like building end to end and turning ideas into real systems that work.

stats.ts
const stats = {
years_in_game_dev:
"2+",
focus:
"Backend · Frontend · Games",
core_stack:
"Go · Svelte · Godot",
availability:
"Remote · Worldwide",
}
// Skills

Tools I build with

A stack spanning game engines, backend services and the systems that hold them together.

Backend

GoKeycloakNode.js

Frontend

SvelteDirectusTypeScript

Game Development

GodotGDScript

Database

PostgreSQLRedis

Cloud & DevOps

AWSGoogle CloudDockerKubernetes
// Experience

Where I've built

2 years 4 months · PresentRemote

Fullstack Game Developer @ Moonlabs Studios

Helped create Dobro Goranku from the start, alongside the game designer and the CEO. After about a year validating the concept, we assembled a team to structure the development. I worked across the Godot/GDScript client and the Go backend, plus internal tools and the technical planning of features — in practice, a fullstack role with technical leadership responsibilities.

  • Helped create Dobro Goranku from concept, together with the game designer and the CEO.
  • Worked across the client (Godot/GDScript) and the backend (Go with PostgreSQL).
  • Took part in the architecture, feature planning and technical decisions of the project.
  • Built internal tools in Svelte and integrations with Keycloak, Google Cloud and AWS S3.
  • Grew quickly in game development, shipping in short MVP cycles.
GoPostgreSQLGoogle CloudAWS S3KeycloakSvelteGodotGDScript
10 monthsRemote

Backend Developer @ Klever

My first professional role: I passed a technical test for the Go backend position and worked on services with Go, PostgreSQL and AWS. It's where I consolidated the fundamentals of professional development — code organization, databases and shipping features.

  • Developed and maintained backend features using Go and PostgreSQL.
  • Worked with services in a cloud environment using AWS.
  • Learned the professional development routine hands-on: version control, code review and feature delivery.
GoPostgreSQLAWS
// Contact

Let's build something

Have a project, a role or an idea? Let's talk.